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%0 Conference Proceedings
%4 sid.inpe.br/banon/2004/08.02.12.17
%2 sid.inpe.br/banon/2004/08.02.12.17.44
%@doi 10.1109/SIBGRA.2004.1352972
%T Software Shaders in Interactive Environments Using Relief Impostors
%D 2004
%A Clua, Esteban Walter Gonzalez,
%A Feijó, Bruno,
%A Dreux, Marcelo,
%A Fonseca, Francisco,
%@affiliation ICAD/IGames/VisionLab, Department of Computer Science, PUC-Rio,
%E Araújo, Arnaldo de Albuquerque,
%E Comba, João Luiz Dihl,
%E Navazo, Isabel,
%E Sousa, Antônio Augusto de,
%B Brazilian Symposium on Computer Graphics and Image Processing, 17 (SIBGRAPI) - Ibero-American Symposium on Computer Graphics, 2 (SIACG)
%C Curitiba, PR, Brazil
%8 17-20 Oct. 2004
%I IEEE Computer Society
%J Los Alamitos
%S Proceedings
%K relief impostors, real-time rendering, image-based rendering, relief textures, 3D games.
%X This work presents an architecture for real-time visualization, which is able to render a set of 3D objects by using the CPU idle time. The objects being rendered are sent to the graphics pipeline as relief impostors. Their depth maps are used to apply 3D image-warping operations in order to prolong the life cycle of the synthesized images. While an image is within the graphics pipeline the CPU idle time is used to generate additional necessary images. With this method, it is possible to render images with special illumination models and effects that are impossible or unsuitable to be implemented with the shaders of the available graphics cards.
%@language en
%3 clua_sibgrapi2004.pdf


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